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Fang ke

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Address: 1406, Information Building, SIGS

  • 个人简历
  • 教学
  • 研究领域
  • 研究成果
  • 奖励荣誉
  • Biography

    Education

    Oct. 2015 - Sep. 2020, Ph.D. in Sociology and Educational Science, University of Paris, France.

    Sep. 2012 - Jul. 2015, M.Eng. in Information Art and Design, Tsinghua University, China.

    Sep. 2006 - Jul, 2011, B.S in Physics, Peking University, China.


    Professional Experience

    May. 2021 - present, Lecturer, Tsinghua Shenzhen International Graduate School, China


    Additional Positions

    Opening

    Personal Webpage

    Download CV

  • Current Courses

    Introduction to Interactive Media

    Interactive Media Research Workshop

    Game Production Workshop

    Game Engine Principle and Practice

    Interdisciplinary Innovative Practice-based course: digital Healthcare

    Interdisciplinary Innovative Practice-based course: the numerical logic of life

    Interdisciplinary Innovative Practice-based course: X-robot

    Design Thinking and Doing

    Aesthetics Expression

    Interdisciplinary Innovation Practice-based Course: Design for Human Computer Interaction

    Interdisciplinary Innovation Practice-based Course: Science Education Practice with Interactive Media

    Tangible Interactive Media Design and Practice


    Master’s & Ph.D. Advising

  • Research Interests

    Ke is a fusionist across science, engineering, design and social science. He is at the same time a practitioner of education innovation. Ke is curious about how people collaboratively and creatively learn across boundaries of disciplines, knowledge and experiences.

    Ke’s research interests are: 1. Interdisciplinary interactive media and game design: AI+Game, Complex system+Game, Synthetic biology+Game, etc.  2. Design Thinking and Education Innovation.


    Projects

    More than Games Project

    Novel Mot-cap Vtuber Game: Gulliver’s Game


    Research Output

  • Selected Publications

    1.Fang, Ke, Danqing Shi, Yunzi Qian, Yin Li, and Junjie Yu.The Collider. Leonardo 52.2 (2019): 177-178.

     

    2.Zhu, Fengyuan, Ke Fang, and Xiaojuan Ma. Exploring the effects of strategy and arousal of cueing in computer-human persuasion. Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems. 2017

     

    3.Ma, Xiaojuan, Ke Fang, and Fengyuan Zhu. From Breakage to Icebreaker: Inspiration for Designing Technological Support for Human-Human Interaction. Proceedings of the 2016 ACM Conference on Designing Interactive Systems. 2016.

     

    4.Yu, Junjie, Ke Fang, and Zhiyong Fu. Co-pulse: Light Based Emotional Design in Musical Performances. International Conference on Social Computing and Social Media. Springer, Cham, 2014.

     

    5. Li, Jiahao, Ke Fang, Yuan Zeng, and Ye Yan. Expanding Intersubjectivity: A Metaverse VR Practice. In 2022 8th International Conference on Virtual Reality (ICVR), pp. 202-209. IEEE, 2022.

    6. Li, Jiahao, Ke Fang, and Wai Kin Victor Chan. Parallel Dance: A Social Game on Campus Public Screens. In 2022 IEEE Conference on Games (CoG), pp. 586-587. IEEE, 2022.

    7,Li, Jiahao, Ke Fang, Xing Sun, Zhouyi Li, Xinyang Wen, and Wai Kin Victor Chan. Gulliver’s Game: Multiviewer and Vtuber Extreme Asymmetric Game. In 2022 IEEE Conference on Games (CoG), pp. 598-599. IEEE, 2022.


    Books

    Patents

    Others

  • Awards and Honors

    Teaching Excellence Award, Tsinghua University, 2022


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