Tel:
Email: Fang.ke@sz.tsinghua.edu.cn
Address: 1406, Information Building, SIGS
Oct. 2015 - Sep. 2020, Ph.D. in Sociology and Educational Science, University of Paris, France.
Sep. 2012 - Jul. 2015, M.Eng. in Information Art and Design, Tsinghua University, China.
Sep. 2006 - Jul, 2011, B.S in Physics, Peking University, China.
May. 2021 - present, Lecturer, Tsinghua Shenzhen International Graduate School, China
Introduction to Interactive Media
Interactive Media Research Workshop
Game Production Workshop
Game Engine Principle and Practice
Interdisciplinary Innovative Practice-based course: digital Healthcare
Interdisciplinary Innovative Practice-based course: the numerical logic of life
Interdisciplinary Innovative Practice-based course: X-robot
Design Thinking and Doing
Aesthetics Expression
Interdisciplinary Innovation Practice-based Course: Design for Human Computer Interaction
Interdisciplinary Innovation Practice-based Course: Science Education Practice with Interactive Media
Tangible Interactive Media Design and Practice
Ke is a fusionist across science, engineering, design and social science. He is at the same time a practitioner of education innovation. Ke is curious about how people collaboratively and creatively learn across boundaries of disciplines, knowledge and experiences.
Ke’s research interests are: 1. Interdisciplinary interactive media and game design: AI+Game, Complex system+Game, Synthetic biology+Game, etc. 2. Design Thinking and Education Innovation.
More than Games Project
Novel Mot-cap Vtuber Game: Gulliver’s Game
1.Fang, Ke, Danqing Shi, Yunzi Qian, Yin Li, and Junjie Yu.The Collider. Leonardo 52.2 (2019): 177-178.
2.Zhu, Fengyuan, Ke Fang, and Xiaojuan Ma. Exploring the effects of strategy and arousal of cueing in computer-human persuasion. Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems. 2017
3.Ma, Xiaojuan, Ke Fang, and Fengyuan Zhu. From Breakage to Icebreaker: Inspiration for Designing Technological Support for Human-Human Interaction. Proceedings of the 2016 ACM Conference on Designing Interactive Systems. 2016.
4.Yu, Junjie, Ke Fang, and Zhiyong Fu. Co-pulse: Light Based Emotional Design in Musical Performances. International Conference on Social Computing and Social Media. Springer, Cham, 2014.
5. Li, Jiahao, Ke Fang, Yuan Zeng, and Ye Yan. Expanding Intersubjectivity: A Metaverse VR Practice. In 2022 8th International Conference on Virtual Reality (ICVR), pp. 202-209. IEEE, 2022.
6. Li, Jiahao, Ke Fang, and Wai Kin Victor Chan. Parallel Dance: A Social Game on Campus Public Screens. In 2022 IEEE Conference on Games (CoG), pp. 586-587. IEEE, 2022.
7,Li, Jiahao, Ke Fang, Xing Sun, Zhouyi Li, Xinyang Wen, and Wai Kin Victor Chan. Gulliver’s Game: Multiviewer and Vtuber Extreme Asymmetric Game. In 2022 IEEE Conference on Games (CoG), pp. 598-599. IEEE, 2022.
Teaching Excellence Award, Tsinghua University, 2022